derelict-gles ~master (2022-05-08T05:42:48.8936243)
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glGetShaderSource
derelict
gles
functions2
Undocumented in source.
__gshared
da_glGetShaderSource
glGetShaderSource
;
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derelict
gles
functions2
aliases
da_glActiveTexture
da_glAttachShader
da_glBindAttribLocation
da_glBindBuffer
da_glBindFramebuffer
da_glBindRenderbuffer
da_glBindTexture
da_glBlendColor
da_glBlendEquation
da_glBlendEquationSeparate
da_glBlendFunc
da_glBlendFuncSeparate
da_glBufferData
da_glBufferSubData
da_glCheckFramebufferStatus
da_glClear
da_glClearColor
da_glClearDepthf
da_glClearStencil
da_glColorMask
da_glCompileShader
da_glCompressedTexImage2D
da_glCompressedTexSubImage2D
da_glCopyTexImage2D
da_glCopyTexSubImage2D
da_glCreateProgram
da_glCreateShader
da_glCullFace
da_glDeleteBuffers
da_glDeleteFramebuffers
da_glDeleteProgram
da_glDeleteRenderbuffers
da_glDeleteShader
da_glDeleteTextures
da_glDepthFunc
da_glDepthMask
da_glDepthRangef
da_glDetachShader
da_glDisable
da_glDisableVertexAttribArray
da_glDrawArrays
da_glDrawElements
da_glEnable
da_glEnableVertexAttribArray
da_glFinish
da_glFlush
da_glFramebufferRenderbuffer
da_glFramebufferTexture2D
da_glFrontFace
da_glGenBuffers
da_glGenFramebuffers
da_glGenRenderbuffers
da_glGenTextures
da_glGenerateMipmap
da_glGetActiveAttrib
da_glGetActiveUniform
da_glGetAttachedShaders
da_glGetAttribLocation
da_glGetBooleanv
da_glGetBufferParameteriv
da_glGetError
da_glGetFloatv
da_glGetFramebufferAttachmentParameteriv
da_glGetIntegerv
da_glGetProgramInfoLog
da_glGetProgramiv
da_glGetRenderbufferParameteriv
da_glGetShaderInfoLog
da_glGetShaderPrecisionFormat
da_glGetShaderSource
da_glGetShaderiv
da_glGetString
da_glGetTexParameterfv
da_glGetTexParameteriv
da_glGetUniformLocation
da_glGetUniformfv
da_glGetUniformiv
da_glGetVertexAttribPointerv
da_glGetVertexAttribfv
da_glGetVertexAttribiv
da_glHint
da_glIsBuffer
da_glIsEnabled
da_glIsFramebuffer
da_glIsProgram
da_glIsRenderbuffer
da_glIsShader
da_glIsTexture
da_glLineWidth
da_glLinkProgram
da_glPixelStorei
da_glPolygonOffset
da_glReadPixels
da_glReleaseShaderCompiler
da_glRenderbufferStorage
da_glSampleCoverage
da_glScissor
da_glShaderBinary
da_glShaderSource
da_glStencilFunc
da_glStencilFuncSeparate
da_glStencilMask
da_glStencilMaskSeparate
da_glStencilOp
da_glStencilOpSeparate
da_glTexImage2D
da_glTexParameterf
da_glTexParameterfv
da_glTexParameteri
da_glTexParameteriv
da_glTexSubImage2D
da_glUniform1f
da_glUniform1fv
da_glUniform1i
da_glUniform1iv
da_glUniform2f
da_glUniform2fv
da_glUniform2i
da_glUniform2iv
da_glUniform3f
da_glUniform3fv
da_glUniform3i
da_glUniform3iv
da_glUniform4f
da_glUniform4fv
da_glUniform4i
da_glUniform4iv
da_glUniformMatrix2fv
da_glUniformMatrix3fv
da_glUniformMatrix4fv
da_glUseProgram
da_glValidateProgram
da_glVertexAttrib1f
da_glVertexAttrib1fv
da_glVertexAttrib2f
da_glVertexAttrib2fv
da_glVertexAttrib3f
da_glVertexAttrib3fv
da_glVertexAttrib4f
da_glVertexAttrib4fv
da_glVertexAttribPointer
da_glViewport
static variables
glActiveTexture
glAttachShader
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
glEnable
glEnableVertexAttribArray
glFinish
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
glGenBuffers
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGenerateMipmap
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteriv
glGetError
glGetFloatv
glGetFramebufferAttachmentParameteriv
glGetIntegerv
glGetProgramInfoLog
glGetProgramiv
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderiv
glGetString
glGetTexParameterfv
glGetTexParameteriv
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetVertexAttribPointerv
glGetVertexAttribfv
glGetVertexAttribiv
glHint
glIsBuffer
glIsEnabled
glIsFramebuffer
glIsProgram
glIsRenderbuffer
glIsShader
glIsTexture
glLineWidth
glLinkProgram
glPixelStorei
glPolygonOffset
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
glSampleCoverage
glScissor
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTexImage2D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage2D
glUniform1f
glUniform1fv